The Gamification of Education
Gamification has tremendous potential in the education space. How can we use gamification to deliver meaningful experiences to students? #gamification #education
Gamification is usually defined as the use of video game elements in non-game situations.
Gamification has tremendous potential in the education space. How can we use gamification to deliver meaningful experiences to students? #gamification #education
Gamification is more than just games. It comes from a long history of proven methodologies used by the video game industry for over 40 years. Organizations that engage customers and employees see a 240% improvement in performance related outcomes
71% of employees are not engaged.
Gamification can help close this loop.
Businesses in the top quartile of employee engagement have 18% higher productivity
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Today the team discuss the task of engaging with youths at risk of social exclusion and present examples from their local experiences. The task of writing narratives to tell the stories of the Open The Doors project from the viewpoint of the project partners begins.
Today the project teams have been exploring the mindset and changes to mindset encountered by youth workers during the project. The differing situations and problems faced by youth workers in each country have been presented and discussed by the teams. Despite the differences of culture, laws and situations we find many common principles that may…
Day One of the ‘Open The Doors’ project done. Finished at 6:50 so got to have a wander through town before food.
Packed and ready. Tomorrow it’s Girona-bound for a 5 day seminar and workshops with youth workers, social educators, trainers and educational professionals from 7 European countries to develop NEET prevention strategies and techniques. I’ll be looking after media and advising on gamification and gameful design and wearing cool T-shirts…