The 74 year old Pokemon Trainer
Gamification and videogames overlap with the mighty Pokemon Go!
This 74 year old Pokemon Master has used the game to transform his therapy into a fun and engaging life experience.
Gamification and videogames overlap with the mighty Pokemon Go!
This 74 year old Pokemon Master has used the game to transform his therapy into a fun and engaging life experience.
Today the project teams have been exploring the mindset and changes to mindset encountered by youth workers during the project. The differing situations and problems faced by youth workers in each country have been presented and discussed by the teams. Despite the differences of culture, laws and situations we find many common principles that may…
71% of employees are not engaged.
Gamification can help close this loop.
Businesses in the top quartile of employee engagement have 18% higher productivity
Gamification has tremendous potential in the education space. How can we use gamification to deliver meaningful experiences to students? #gamification #education
#Gamification is using the appeal and immersive mechanics of video games to engage users in non-game activities. Adding progression, rewards, and structure to academic or professional practices to increase engagement in that practice.
Packed and ready. Tomorrow it’s Girona-bound for a 5 day seminar and workshops with youth workers, social educators, trainers and educational professionals from 7 European countries to develop NEET prevention strategies and techniques. I’ll be looking after media and advising on gamification and gameful design and wearing cool T-shirts…
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