A brief history of gamification

Find more education infographics on e-Learning Infographics

Find more education infographics on e-Learning Infographics
This 74 year old Pokemon Master has used the game to transform his therapy into a fun and engaging life experience.
71% of employees are not engaged.
Gamification can help close this loop.
Businesses in the top quartile of employee engagement have 18% higher productivity
An artist’s rendition of XCOR Aerospace’s Lynx space plane high above the Earth. Roughly the size of a small private airplane, the craft is designed to make several flights a day into a zero-gravity environment. (Mike Massee/XCOR) Thrill seekers looking for the ultimate rocket ride may soon turn that dream into a reality aboard a…
Today the team discuss the task of engaging with youths at risk of social exclusion and present examples from their local experiences. The task of writing narratives to tell the stories of the Open The Doors project from the viewpoint of the project partners begins.
Gamification has tremendous potential in the education space. How can we use gamification to deliver meaningful experiences to students? #gamification #education
Packed and ready. Tomorrow it’s Girona-bound for a 5 day seminar and workshops with youth workers, social educators, trainers and educational professionals from 7 European countries to develop NEET prevention strategies and techniques. I’ll be looking after media and advising on gamification and gameful design and wearing cool T-shirts…